Home Forums The Architects Of Sleep Dividing Workload

This topic contains 7 replies, has 4 voices, and was last updated by Avatar of hanheld hanheld 11 months, 2 weeks ago.

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  • #10249
    Avatar of aliciastone
    Anonymous

    Hello all,

    Thank you for taking the time to view this post. The idea has come to my mind that we should try to organize a bit in order to get the most creations out to the public as possible. This means dividing the workload of creating everything.

    The key to doing this is to match a person’s strengths with what needs to be done. Personally, I am good at textures and precision building (by the numbers). However, if I had to choose which of these I would dedicate myself to, I would choose textures.

    Some areas that we could use people to volunteer to become relentless in posting updated material for include:

    * Textures

    * Building Builders

    * Accessory Builders

    * Furniture Builders

    * Scripters

    * OAR designers

    * RAW file creation

    Now, these are just a few areas that I can think of off the top of my head that we need people to dedicate themselves to, and more importantly, communicate via this site with each other.

    All of us are going to need to write tutorials. Everyone of us has a strength that we bring to the table, we just need to coordinate with one another.

    So barring nibiru wiping out the earth, let’s assume the future of 3D Web is open. Let’s make sure that open source, and more importantly the values of those who believe in open source, is a part of it!

    Alicia/Tina

    #10306
    Avatar of Vanish
    Vanish
    Member

    Hi,

    I’ve been thinking about this for a bit, and what it boils down to is this:

    Firstly, I think we’re already doing it. People contribute to the site, use the existing material, make something out of it, modify it, sometimes share their mods, etc. It’s chaotic and disorganized, but that’s alright, because…

    Secondly, I don’t think you can regulate creativity. I think everyone works on what’s important to them, the way they like, and that’s okay. It leads to this amazingly diverse multitude of… stuff we’ve got all around us.

    I agree that we could always use more and better things, and that there’s some areas that are more stacked than others, but since this is a voluntary labour of love, I don’t know if there’s anything else to be done about it than to just spread the word and prove it works.

    #10328
    Avatar of aliciastone
    Anonymous

    Hey that’s great :)

    I am just waking up, but I understand now what you mean. I guess I will try to help out as I can in the ways that I can. I know my strengths are on textures, but there are days the coder in me just wants to munch and debug code.

    So yeah I guess it is a let’s help out as we feel we should thing.

    But I do think fostering communication by the site’s users is a good thing, so expect me to bounce some pretty weird ideas around here in the forum. But relax I will not start any international incidents with the chinese vanish :p

    Coolies…

    Alicia/Tina

    #10329
    Avatar of Vanish
    Vanish
    Member

    That’s actually very welcome, as it’s the reason I implemented all these social tools. I hope it makes it easier for people to share ideas and work together, or just form some sense of community, and it seems to work pretty well so far.

    #10330
    Avatar of Vanish
    Vanish
    Member

    P.S. +1 on waking up. Personally, I’m not there yet.

    #10335
    Avatar of jamiewright
    jamiewright
    Member

    Yeah my mind isn’t organized enough to compartmentalize creativity. I get on kicks where I make a bunch of clothes and then I go on furniture building binges or structures. It’s random and inspiration driven. I’m not very adept at scripting but I can usually mod the existing ones to do what I need them to in simple ideas.

    Lately I’ve been frolicking in QAvimator and making static poses for various needs in role play where there wasn’t a pose for what my rp friends and I needed. I’ll post some of those soon.

    #10343
    Avatar of aliciastone
    Anonymous

    Yes, I was thinking about this for a while, but then again – maybe it just means I need to organize my own efforts a bit :)

    For instance, I really need to get a tutorial on two things done, one how to create a specular layer/template from an open source image; and two, how to hack and open source template to add things in (doors, windows, knobs etc).

    Those will probably be the first two tutorials I write.

    But even now I have textures that once I am up and running on linux here in about an hour, that I will need to upload to OSC that I created.

    And even then I still have a wiki to get on its feet, and my own grid to start to develop!

    Lions and tiger and bears oh my!

    Hmmmm looks like it is going to be a long day for me LOL….

    #10525
    Avatar of hanheld
    hanheld
    Member

    I go in bursts on things; I’ll be caught up with my SL roleplaying/socializing/dramas and won’t get anything done in opensim, then I’ll geek out on building my own personal projects, then -finally- I’ll work on something to give away.

    I tend to agree with Vanish that you can’t regulate creativity –but maybe there’s a way to nudge people who are looking for something to do, or who might be looking around and yet thinking “I’m not good enough to …” (a trap I fell into). I like Tina’s list, I don’t know, maybe just plant ideas of things to try in people’s heads; I honestly don’t know.

    I think everyone’s time is limited, as is their energy -I know mine is. That makes doing any kind of organization challenging, if not down-right impossible.

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