Home › Forums › The Architects Of Sleep › Orders anyone?
This topic contains 14 replies, has 4 voices, and was last updated by
Anonymous 1 year ago.
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May 19, 2012 at 8:12 pm #10150

AnonymousOkay my coffee is brewing… I have tobacco… I am up starting off fresh from having recently accidently deleted all my texture and asset data from my hard drive(epic fail!), now…
I am wondering, does anyone have requests for the types of textures we need on OSC? If so login, and reply to this thread. I will do my best to develop what I can.
May 19, 2012 at 9:24 pm #10161One texture I never can get enough of are windows and doors, or, more specifically, glass panes and anything that has glass in them. I spent an eternity looking for nice doors on SL and ended up making my own, which still aren’t quite all that nice. I totally love the door textures you posted today, so if you have more of that, I’m all for it!
May 19, 2012 at 9:27 pm #10164
AnonymousYour wish is my command… Just posted one now! I will work on some more… yay coffee!
May 19, 2012 at 9:32 pm #10165Hehe, that was quick. Thank you very much!
May 19, 2012 at 9:59 pm #10170
AnonymousHeads up, another one just got uploaded.
May 19, 2012 at 10:02 pm #10171
AnonymousAlso, on a personal note, we should encourage people to post their source XCF or PSD files on the textures they create. My reasoning behind this is that people, even if they don’t like your texture, can learn from how you have layered and alpha layered things to get an effect.
What this would mean is that people could learn hands on the tricks and tips of how to create textures by exploring the source xcf or psd files…..
jus sayin….
Yum coffee….
May 19, 2012 at 10:05 pm #10172I agree, and I’m usually trying to make a video tutorial on how I made stuff as well, if only to show my workflow.
May 19, 2012 at 10:10 pm #10173
AnonymousI totally agree – I mean it came as kinda a bummer to me when I got kicked off OSgrid for nearly causing an international incident by insisting the chinese there were spying on us. But rum gives me super spy powers to detect who is and is not an agent don’t you know?
But yeah, I am totally about open source, I feel that it is only through common development that we can really achieve what needs to happen with the emergence of 3D Web.
Ultimately that is what we are working on, is 3D Web and its very future by the techniques and standards we set today. Soooooooo, maybe there should be a no drinking sign in LBSA plaza, but hindsight is 20/20….
But on the plus side, it leaves me more time for development, and in my development I am trying to make sure I always include my source, so people can see how to get from point a to point b. Who knows maybe they discover C and take it to D???
Alicia/Tina
May 19, 2012 at 10:44 pm #10178Stained glass, just seamless tiles like brick, interior walls. and metal textures suitable for jewelry
May 19, 2012 at 10:47 pm #10179
AnonymousOkay john, I will get to the metal textures for jewelry in just a few, the interior walls I may hit tomorrow, and stained glass I will do tonight.
Believe it or not for making stained glass textures, they are blindingly simple – time me I am about to make one from scratch using open source samples…
May 19, 2012 at 10:51 pm #10180Awesome! You’re really on a roll, and we benefit from it.
May 19, 2012 at 10:58 pm #10185
AnonymousOkay there is one Henry Holiday Egyptian Stained Glass piece using open source images from wikimedia commons. (they have a TON of source images there)….
It actually took me longer to package it and upload it to the site…
LOL
Anyway it is 6 PM, I am going to pour up a rum and oj, and get to making those jewelry textures…
May 19, 2012 at 10:59 pm #10186very cool. I’m browsing myself.
May 20, 2012 at 2:57 pm #10219Alicia you are my texture hero:)Thanks for all the sharing!
May 20, 2012 at 4:22 pm #10224
AnonymousI’d rather be able to make cheesecake, but you know – that would mean like removing myself from my keyboard and mouse!
Oh well, yeah if you have any requests be sure to put them out there jamie
I’ll get to everything in time
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